![]() ![]() Especially with insane unit/building limits. It's not the only one that has some deep flaws to it, be it in terrain and distances (Maps are TINY. I can excuse that last part, that's just simple mechanics. Yet apparently they all successfully evacuated, including the lord, surrounded by my warriors being hacked away upon. In my last case, before a well deserved Alt + F4, the lord was perhaps 3 seconds at most from dying. Finally, the mission abruptly ends right at the end of the timer, regardless of the situation. They can't be used for offense after the invasion, and you very much need those x-bows. That'd be all your crossbow/bowmen for most people. Then, upon loading a game within this map, units gets stuck on this half finished wall you have no way of demolishing or putting stairs or w/e. Which leaves the question of why this warlord exists at all. However you don't have any build interface. It states you can conquer the nearby warlord for enough stone to finish the fortification. Final straw to this conclusion is one of the final missions in the mongol campaign. I come back on any statement I may have made that may have said that this "Isn't a bad game, just not a good one." It is. It's simpler with the other resources, except clothing. It's a constant chore to try and figure out somewhat optimal food levels, as nothing is clear, it takes differing times for new farms to actually get started, and results are semi-random. From economy to units to campaign missions and difficulty swinging heavily between them. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |